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Plants in Rust have 6 gene slots. Each slot is one letter: G (grow fast), Y (yield more), H (tough), W (needs water, bad), X (empty, bad). A god clone has all good genes.
You can't fix all 6 at once. Fix one slot at a time. Clone the result. Repeat.
Put your plant in the center. Surround it with 2 donor plants that both have the gene you want in that slot. With 2 matching donors, that slot gets a 50/50 coin flip — either it changes to what you want, or it doesn't.
The other slots? They're protected by copies of your own target plant in the other positions, which outvote any noise from the donors.
The donors' other genes have to be different from each other — different genes cancel each other out so they don't accidentally change anything else.
If donors grow faster than your target, they'll hit crossbreed stage before the target is ready — and nothing happens. Plant your target first, wait until it's a sapling, then plant donors. Timing buffer = they all hit crossbreed stage together.
It's a 50/50 per attempt. If it fails, you'd normally wait 15-20 minutes for the next grow cycle. Instead — set up the same layout in 2-3 boxes, staggered by a few minutes. When box 1 fails, box 2 is already mid-cycle. No waiting.
On a coin flip the game scans East → West to break ties. Put your better donor on the East side of the center plant to bias the flip slightly in your favour.
W and X weigh 1.0 per vote. G, Y, H weigh 0.6 per vote. It takes 2 green donors to outvote 1 red gene (0.6+0.6=1.2 > 1.0). A donor vote only changes the center's gene if it strictly beats the center's own gene weight.
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