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Rust Planter

Gene Optimizer — God Clone Tool

// Step 1a — Choose your planter box

The large planter box holds 9 plants (3×3 grid) and is best for crossbreeding.
The small planter box holds 3 plants in a single row.

// Step 1b — Choose your strategy

How do you want to approach getting a god clone?

// Step 2 — Enter your plant genes

TAP A GENE TO ADD IT TO YOUR INPUT ↓

G Growth — faster
Y Yield — more harvest
H Hardiness — tough
W Water — bad ✗
X Empty — bad ✗

Look at each plant in-game and type its 6 letters. Uppercase or lowercase is fine.

Press Enter to add quickly

Total plants: 0 (need at least 2 · use + to add duplicates)
// Step 3 — Plant it like this
Add plants first.
// 3D Preview — rotate to inspect
🖱 Drag to rotate  |  Scroll to zoom
// Advanced — how this tool works & the math behind it

What the tool does

You enter every plant you own. The tool finds the single best arrangement of those plants in the planter box — figuring out which one goes in the center (the plant that will change) and which ones go around it as donors. It tries every possible combination and picks the one that gives the highest-quality output gene sequence.

Gene weights

Each gene has a vote weight used in crossbreed calculations:

GeneWeightScoreMeaning
G0.6+2Growth — faster harvests
Y0.6+2Yield — bigger harvests
H0.6+1Hardiness — survives without water
W1.0−2Water — needs water constantly
X1.0−1Empty — wasted slot

Red genes (W/X) weigh more individually — it takes two green donors to out-vote a single red gene (0.6 + 0.6 = 1.2 > 1.0).

Per-slot voting

Each gene slot (position 1–6) is calculated independently. For each slot, every neighboring plant casts a vote equal to its gene weight. The rule:

  • If top donor vote weight strictly exceeds the center plant's gene weight → donor gene wins that slot
  • If two donor gene types tie for top weight and both beat the center → 50/50 coin flip
  • If center's own gene is among tied winners → center keeps it, no flip
  • If donors don't beat the center threshold → center keeps its gene unchanged

Neighbor counts

  • Center cell — 8 neighbors (most influence received)
  • Edge cells — 5 neighbors
  • Corner cells — 3 neighbors

This is why the center is always the target — it gets the most donor votes and therefore changes the most.

Solver strategy

Safe mode scores ties by expected value (average of outcomes). It prefers a guaranteed mediocre gene over a 50/50 great/terrible one.

Gamble mode scores ties by best-case ceiling. It will actively seek arrangements that create favourable coin flips — trading certainty for upside.

The solver tries every subset of your plants, not just all of them. Sometimes fewer donors gives a cleaner result by removing bad gene interference.

Compass trick

On a 50/50 tie, the game scans planter slots East → West to break it. Placing your best donors on the East side biases the coin flip in your favour. The grid in this tool is oriented so East = right column — always face the planter with North away from you when placing in-game.

Quality thresholds

Max possible score = +12 (six G or Y genes).

  • GOD   Score ≥ 10 — e.g. GGYGYY, GGGGGG
  • GOOD   Score 6–9 — solid breeding stock
  • OK   Score 2–5 — workable, keep improving
  • WEAK   Score < 2 — needs better donors