π― Target God Clone
π± Planter Grid
bad E
good
When a gene slot has a 50/50 tie between two genes, the game resolves it based on the eastβwest scan order in the planter.
Place donors with good genes on the EAST side (right column) of your target plant (CP).
Place donors with bad/filler genes on the WEST side (left column).
CLICK to select a clone from your bank, then click a cell to place it. Click a filled cell to remove it. Use "Set as CP" to mark which plant you want to improve.
Select a clone from the bank first, then click an empty cell.
π Mechanics Reference
GENE WEIGHTS
G/Y/H = 0.6 each
W/X = 1.0 each
Need 2Γ green to beat 1Γ red
(0.6+0.6 = 1.2 > 1.0)
CENTER RULE
Donors only overwrite center if their combined weight is strictly greater than the center's gene weight.
Equal = center keeps its gene.
NEIGHBOR COUNTS
Corner cells: 3 neighbors
Edge cells: 5 neighbors
Center cell: 8 neighbors
TIE LOGIC
When two gene types tie, it's a 50/50 coin flip per slot.
2 tied slots = 25% exact chance.
Use East side for good donors to help tied slots.